Monday, November 23, 2009

Campaign kicks off with 3 battles!


Our first evening of the campaign was a success! I had five players show up. First order of business was to put them on the map. There are 12 starting places and I had them choose one. They'd rolled off earlier to establish a player order, so the top three would get to fight battles that evening (me and the other two players would control the non-player opponents). That meant Zeke's Matanga Unification Front, Tom's Pan African Union of Egalitarian Defense (PAUNED) and Allen's Peoples Fiercely Fighting Faction Transcendent (PFFFT) would all fight battles.

The three players then rolled to see which type of force would be opposing them. Both Zeke and Allen would fight non-player rebel movements, while Tom was pitted against Western mercenaries. Surprisingly, random rolls meant all three were attackers. All of us then sat down to draw up our 200 point troop lists based on the restrictions in the campaign rules and for the force type. The Defenders set up the terrain, and each scenario of the 11 possible scenarios had specified deployment rules.

As it turned out, Tom's Militia crushed my Professional mercs. He had gone in thinking he'd get his head handed to him, but as it turned out, ours was the first game finished. It was pretty much an overwhelming victory, and moved Tom's flag marker 3 spots towards the capital. Both Zeke and Allen also fulfilled the scenario victory conditions, but lost more points worth of troops in doing so. This meant their markers moved only one space forward.

Afterwards, we decided to deepen the boards to 4'x4' (instead of 4' wide and 3' deep). Keith's house, where we're playing this, has a massive table space of 12' wide by 5' deep. I want to be able to fight at least 3 battles per meeting, so 4' was our maximum width (Logistics is a harsh mistress!). The players seemed to have fun, though there was some puzzling over the battle rules since we hadn't played in a few months.

I have written up a campaign report modeled as the daily newspaper of Kammebalango. I will try to link it here.


It's written to be humorous, so hopefully you enjoy it. I modeled it extensively after a similar thing produced by a wargaming in club in Britain, The Abingdon Wargames Club. Check theirs out here:

I hope you enjoy the accounts of Chaos in Kammebalango! Feel free to leave comments...
Mike

No comments:

Post a Comment